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	<title>FLASHNUTZ &#187; ActionScript 2.0</title>
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	<link>http://www.flashnutz.com</link>
	<description>HELPING WEB DEVELOPERS DEVELOP</description>
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		<item>
		<title>Scaling a dynamic background image in proportion using flash</title>
		<link>http://www.flashnutz.com/2009/08/scaling-a-dynamic-background-image-in-proportion-using-flash/</link>
		<comments>http://www.flashnutz.com/2009/08/scaling-a-dynamic-background-image-in-proportion-using-flash/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 06:38:53 +0000</pubDate>
		<dc:creator>Flashnutz</dc:creator>
				<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[dynamic images]]></category>
		<category><![CDATA[flash image quality]]></category>
		<category><![CDATA[saling dynamic images in flash]]></category>
		<category><![CDATA[scale image in proprtion]]></category>

		<guid isPermaLink="false">http://www.flashnutz.com/?p=154</guid>
		<description><![CDATA[Recently I was playing around with scaling background images and had issues with how the scaling behaved and image quality.  When scaling an image in proportion you want to make sure that the image container is centered to the movie clip it belongs to. My example below is the scaling code within a stage listener [...]]]></description>
		<wfw:commentRss>http://www.flashnutz.com/2009/08/scaling-a-dynamic-background-image-in-proportion-using-flash/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Using swfObject with Mootools</title>
		<link>http://www.flashnutz.com/2009/08/using-swfobject-with-mootools/</link>
		<comments>http://www.flashnutz.com/2009/08/using-swfobject-with-mootools/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 05:52:23 +0000</pubDate>
		<dc:creator>Flashnutz</dc:creator>
				<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Mootools]]></category>
		<category><![CDATA[embed flash with mootools]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[swfObject]]></category>

		<guid isPermaLink="false">http://www.flashnutz.com/?p=125</guid>
		<description><![CDATA[I'm sure most of us use swfObject, which in my opinion is the best option when it comes to embedding flash. Lately I've been having a lot of fun with mootools and needed a way to embed flash dynamically. Basically I wanted my flash file to be embedded after a mootools click event was triggered. [...]]]></description>
		<wfw:commentRss>http://www.flashnutz.com/2009/08/using-swfobject-with-mootools/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Downgrade to Flash 9</title>
		<link>http://www.flashnutz.com/2009/02/downgrade-to-flash-9/</link>
		<comments>http://www.flashnutz.com/2009/02/downgrade-to-flash-9/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 02:18:43 +0000</pubDate>
		<dc:creator>Flashnutz</dc:creator>
				<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Flash 10]]></category>
		<category><![CDATA[Flash 9]]></category>
		<category><![CDATA[Flash Player]]></category>

		<guid isPermaLink="false">http://www.flashnutz.com/?p=54</guid>
		<description><![CDATA[I recently needed to downgrade from Flash 10 to Fflash 9 because some of my scripts stopped working as soon as I made the update. You can download old versions of the player @ http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_14266&#38;sliceId=1. Plurk This Post Buzz This Post Delicious Digg This Post Ping This Post Reddit Stumble This Post]]></description>
		<wfw:commentRss>http://www.flashnutz.com/2009/02/downgrade-to-flash-9/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The name of this class, [class name], conflicts with the name of another class that was loaded, [class name]</title>
		<link>http://www.flashnutz.com/2009/02/the-name-of-this-class-class-name-conflicts-with-the-name-of-another-class-that-was-loaded-class-name/</link>
		<comments>http://www.flashnutz.com/2009/02/the-name-of-this-class-class-name-conflicts-with-the-name-of-another-class-that-was-loaded-class-name/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 03:58:05 +0000</pubDate>
		<dc:creator>Flashnutz</dc:creator>
				<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[Flash 10]]></category>

		<guid isPermaLink="false">http://www.flashnutz.com/?p=37</guid>
		<description><![CDATA[I've never come across this error before and I'm sure its not common, unless you constantly send files somewhere on the planet with a different timezone. I recently created a snow as2 script for BigStockFlash.com but it got rejected because of a class conflict error. I tested the files again and found nothing was wrong [...]]]></description>
		<wfw:commentRss>http://www.flashnutz.com/2009/02/the-name-of-this-class-class-name-conflicts-with-the-name-of-another-class-that-was-loaded-class-name/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to create bubbles in flash (ActionScript 2.0)</title>
		<link>http://www.flashnutz.com/2009/02/how-to-create-bubbles-in-flash-actionscript-20/</link>
		<comments>http://www.flashnutz.com/2009/02/how-to-create-bubbles-in-flash-actionscript-20/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 05:03:50 +0000</pubDate>
		<dc:creator>Flashnutz</dc:creator>
				<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[downloads]]></category>

		<guid isPermaLink="false">http://www.flashnutz.com/?p=35</guid>
		<description><![CDATA[Here is a simple peice of ActionScript that can also be used to create snow or rain. I've seen a few particle engines on the net that I easily could have used but I wanted something simpler. So this is what I came up with. var total:Number = 30; //total number of bubble var sw:Number [...]]]></description>
		<wfw:commentRss>http://www.flashnutz.com/2009/02/how-to-create-bubbles-in-flash-actionscript-20/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Disable all buttons in flash or disable 1 button in flash</title>
		<link>http://www.flashnutz.com/2009/02/disable-1-or-all-buttons-in-flash/</link>
		<comments>http://www.flashnutz.com/2009/02/disable-1-or-all-buttons-in-flash/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 03:45:06 +0000</pubDate>
		<dc:creator>Flashnutz</dc:creator>
				<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.flashnutz.com/?p=32</guid>
		<description><![CDATA[Recently I needed to disable all buttons on my flash site. I trawled the net looking for answers but all I got was what I already knew. Which is disabling each button 1 by 1 using an array like so: &#160; //an array of button instance names var buttonInstanceNames:Array = new Array&#40;&#34;button1&#34;,&#34;button2&#34;, &#34;button3&#34;, &#34;button4&#34;&#41;; &#160; [...]]]></description>
		<wfw:commentRss>http://www.flashnutz.com/2009/02/disable-1-or-all-buttons-in-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making the first letter in a textfield Uppercase</title>
		<link>http://www.flashnutz.com/2008/03/making-the-first-letter-in-a-textfield-uppercase/</link>
		<comments>http://www.flashnutz.com/2008/03/making-the-first-letter-in-a-textfield-uppercase/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 03:40:52 +0000</pubDate>
		<dc:creator>Flashnutz</dc:creator>
				<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[listener object]]></category>
		<category><![CDATA[Textfield Listener]]></category>

		<guid isPermaLink="false">http://www.flashnutz.com/?p=16</guid>
		<description><![CDATA[var myKeyListener = new Object&#40;&#41;; myKeyListener.onKeyUp = function&#40;&#41; &#123; var myString = myTextfield.text; var firstLetter = &#40;myString.charAt&#40;0&#41;&#41;.toUpperCase&#40;&#41;; var remainderLetters = &#40;myString.substring&#40;1&#41;&#41;.toLowerCase&#40;&#41;; var myNewString = firstLetter+remainderLetters; myTextfield.text = myNewString; &#125;; Key.addListener&#40;myKeyListener&#41;; Plurk This Post Buzz This Post Delicious Digg This Post Ping This Post Reddit Stumble This Post]]></description>
		<wfw:commentRss>http://www.flashnutz.com/2008/03/making-the-first-letter-in-a-textfield-uppercase/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Using special characters in flash</title>
		<link>http://www.flashnutz.com/2008/02/using-special-characters-in-flash/</link>
		<comments>http://www.flashnutz.com/2008/02/using-special-characters-in-flash/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 04:56:32 +0000</pubDate>
		<dc:creator>Flashnutz</dc:creator>
				<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[special characters]]></category>
		<category><![CDATA[URL encoding]]></category>

		<guid isPermaLink="false">http://www.flashnutz.com/?p=9</guid>
		<description><![CDATA[Use encoding to ensure that variables are passed correctly.The example below illustrates how special characters can be retained using URL encoding: A text file containing the following variable value: Cost=+85 Will read into Flash as ‘Cost= 85′, dropping the + character. However, using URL encoding to replace the + character the original text: Cost=%2b85 Will [...]]]></description>
		<wfw:commentRss>http://www.flashnutz.com/2008/02/using-special-characters-in-flash/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Textfield Listener</title>
		<link>http://www.flashnutz.com/2008/02/textfield-listener/</link>
		<comments>http://www.flashnutz.com/2008/02/textfield-listener/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 02:05:52 +0000</pubDate>
		<dc:creator>Flashnutz</dc:creator>
				<category><![CDATA[ActionScript 2.0]]></category>
		<category><![CDATA[listener object]]></category>
		<category><![CDATA[Textfield Listener]]></category>

		<guid isPermaLink="false">http://www.flashnutz.com/?p=4</guid>
		<description><![CDATA[//construct the listener object myListenerObject = new Object&#40;&#41;; &#160; myListenerObject.onChanged = function&#40;txt&#41; &#123; //perform this when textfield value has changed execute&#40;&#41;; &#125; &#160; //call the TextField.addListener method to register the object Textfield.addListener&#40;myListenerObject&#41;; Plurk This Post Buzz This Post Delicious Digg This Post Ping This Post Reddit Stumble This Post]]></description>
		<wfw:commentRss>http://www.flashnutz.com/2008/02/textfield-listener/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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